IEEE Computer Graphics and Applications · 2013 · 27 citations · 11 references
ComputingMedical EducationAssistive TechnologySimulation-based DesignUser Experience DesignMixed RealityVirtual RealityVirtual Reality In MedicineGuidanceMedical TrainingMedical Training SimulationSimulator-based TrainingTraining SimulationsVirtual Reality SimulationVirtual Reality Training SimulationsVirtual Training Environments
The next generation of VR simulators could take into account a novel input: the user's mental state, as measured with electrodes and a brain-computer interface. One illustration of this promising path is a project that adapted a guidance system's force feedback to the user's mental workload in real time. A first application of this approach is a medical training simulator that provides virtual assistance that adapts to the trainee's mental activity. Such results pave the way to VR systems that will automatically reconfigure and adapt to their users' mental states and cognitive processes.
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Brain-Computer Interfaces, Virtual Reality, and Videogames
Anatole Lécuyer, Fabien Lotte, Richard B. Reilly et al. · Computer · 2008 · 396 citations · Full text
Navigating Virtual Reality by Thought: What Is It Like?
Doron Friedman, Robert Leeb, Christoph Guger et al. · PRESENCE Virtual and Augmented Reality · 2007 · 71 citations · Full text