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Cop and Robber Games When the Robber Can Hide and Ride
31
Citations
20
References
2011
Year
EngineeringRobber Can HideGame TheoryPlanar GraphClassical CopCriminal LawRobber GamesStructural Graph TheoryNetwork EconomicsDiscrete MathematicsCombinatorial OptimizationGeometric Graph TheoryAlgebraic Graph TheoryGraph GGamesNetwork ScienceGraph TheoryCop WinBusinessExtremal Graph Theory
In the classical cop and robber game, two players, the cop $\mathcal{C}$ and the robber $\mathcal{R}$, move alternatively along edges of a finite graph $G=(V,E)$. The cop captures the robber if both players are on the same vertex at the same moment of time. A graph G is called cop win if the cop always captures the robber after a finite number of steps. Nowakowski and Winkler [Discrete Math., 43 (1983), pp. 235–239] and Quilliot [Problèmes de jeux, de point fixe, de connectivité et de représentation sur des graphes, des ensembles ordonnés et des hypergraphes, Thèse de doctorat d'état, Université de Paris VI, Paris, 1983] characterized the cop-win graphs as graphs admitting a dismantling scheme. In this paper, we characterize in a similar way the class $\mathcal{CWFR}(s,s')$ of cop-win graphs in the game in which the robber and the cop move at different speeds s and $s'$, $s'\leq s$. We also establish some connections between cop-win graphs for this game with $s'<s$ and Gromov's hyperbolicity. In the particular case $s=2$ and $s'=1$, we prove that the class of cop-win graphs is exactly the well-known class of dually chordal graphs. We show that all classes $\mathcal{CWFR}(s,1)$, $s\geq3$, coincide, and we provide a structural characterization of these graphs. We also investigate several dismantling schemes necessary or sufficient for the cop-win graphs in the game in which the robber is visible only every k moves for a fixed integer $k>1$. In particular, we characterize the graphs which are cop-win for any value of k.
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