Simulation in an object-oriented world

Jeffrey A. Joines, Stephen D. Roberts

1999 · 14 citations · 4 references

Concepts

Abstract

An object-oriented simulation (OOS) consists of a set of objects that interact with each other over time. This paper provides a presentation of OOS design elements by contrasting OOS with its procedural counterparts. The elements of component technology are addressed along with the important issue of composition (components) versus inheritance that distinguishes object-based from object-oriented languages.

References

4