2011 · 30 citations · 27 references
Social SciencesCommunicationGeographyCultural GeographyMedia StudiesSocial GeographyDigital JournalismJournalism StudiesMedia GeographiesNews MediaDigital Media GeographiesLocal JournalismMedia Place-makingMedia TerritoriesNews GeographiesSpatiality Of Media ConsumptionSpatiality Of Media ProductionTime-space Compression
With over 13.3 million children living below poverty line in the United States, there is a pressing need for engaging HCI research with children at the socio-economic margins. Drawing from design studio culture and art therapy literature, we explore wearable computing as a creative and tangible medium (similar to markers, paints, clays, etc.) for motivating 'at-risk' children in hands-on making and expressive instantiation of ideas. Working with a local outreach organization for 'at-risk' middle school girls, we conducted five weekly workshops during which participants ideated, designed and implemented personal wearable computing projects. These sessions inspired participants (age 10-12) who tend to be uninterested and uncooperative in educational activities to complete interactive projects and engage with workshop volunteers as mentors and peers. We present the challenges, merits and outcomes of our approach, proposing wearable computing as a healing outlet and a mentoring strategy for at-risk children.
27
Mitchel Resnick, John Maloney, Andrés Monroy‐Hernández et al. · Communications of the ACM · 2009 · 3.2K citations
The review of educational research.
Journal of Educational Psychology · 1931 · 1.6K citations
Education, Educational Assessment, Educational Psychology +4
Leah Buechley, Mike Eisenberg, Jaime Catchen et al. · 2008 · 596 citations
Arts, Design, Materials Science +15
Design-oriented human-computer interaction
Daniel Fällman · 2003 · 481 citations
Arts, Design, Design Theory +9