Publication | Closed Access
Effects of Affective Orientation and Video Game Play on Aggressive Thoughts and Behaviors
35
Citations
26
References
2005
Year
Online GamingSocial PsychologyAffective NeuroscienceMedia ViolenceAffective OrientationHarm StudiesPsychologySocial SciencesAttitude TheoryEmotional ResponseFinancial SupportGame DesignCognitive ScienceBehavioral SciencesOnline GamesVideo Game AddictionApplied Social PsychologySocial CognitionViolent Video GameAggressive ThoughtsProsocial BehaviorMoral NormsPsychological ViolenceSocial BehaviorVideo Game PlayVideo Game StudiesArtsEmotionAggressionPlayer Experience
This study examined the effects of playing a violent video game on aggressive thoughts and behaviors and the moderating role of affective orientation in the violent video game–aggression relationship. Approximately 2 weeks after having their affective orientation measured, 59 participants (plus 5 additional participants) played a violent or nonviolent video game for 10 minutes. Participants then performed a word completion task and judged the researcher's competence, courtesy, and deservedness of financial support. Results show that participants who played the violent video game rated the researcher as less courteous and less deserving of financial support than did participants who played the nonviolent video game, and affective orientation and video game condition interacted to predict evaluations of courtesy and deservedness of financial support.
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