2009 · 31 citations · 11 references
ArtsEducational TechnologyElementary EducationInteraction DesignPlay-based LearningRoboticsAugmented RealityEmbodied InteractionImmersive StorytellingInteractive StorytellingMixed RealitySpatial StorytellingActivitiesChild StorytellingChild-robot InteractionInteractive Storytelling SystemsInteractive Storytelling TechnologyNarrative Interaction DesignStorytellingUser-centered Storytelling
This paper describes a system called GENTORO that uses a robot and a handheld projector for supporting children's storytelling activities. GENTORO differs from many existing systems in that children can make a robot play their own story in a physical space augmented by mixed-reality technologies. A user study conducted in collaboration with elementary school children and teachers indicates that GENTORO's features can enhance children's embodied participation in, and their level of engagement with, their storytelling activities, and can support children in designing and expressing creative and original stories
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Arts, Design, Educational Technology +13
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Kimiko Ryokai, Justine Cassell · 1999 · 85 citations · Full text
Education, Early Childhood Education, Educational Technology +11
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