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Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia

229

Citations

11

References

2013

Year

Abstract

The hemiplegic stroke survivors who received additional virtual reality training using Xbox Kinect showed significantly improved function of the upper extremity. However, the effects of the virtual reality training using Xbox Kinect may have been a result of the greater total intervention time in the training group compared with the control group. Thus, the potential efficacy of Xbox Kinect in the rehabilitation of post-stroke survivors needs to be investigated in greater depth.

References

YearCitations

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