Publication | Closed Access
Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia
229
Citations
11
References
2013
Year
The hemiplegic stroke survivors who received additional virtual reality training using Xbox Kinect showed significantly improved function of the upper extremity. However, the effects of the virtual reality training using Xbox Kinect may have been a result of the greater total intervention time in the training group compared with the control group. Thus, the potential efficacy of Xbox Kinect in the rehabilitation of post-stroke survivors needs to be investigated in greater depth.
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