1992 · 40 citations · 4 references
ComputingComputer ScienceVisualizationComputer GraphicsInteractive MediaReal-time RenderingData SynchronizationMotion EstimationMotion SynchronizationSound SynchronizationTime SynchronizationDevice SynchronizationGeneralized Empirical LikelihoodMotion-to-audio SynchronizationMultimedia Data SynchronizationOptimal Linear EstimationSimulated EnvironmentsSynchronizationSynchronization Error Correction
Abstract To be convincing and natural, interactive graphics applications must correctly synchronize user motion with rendered graphics and sound output. We present a solution to the synchronization problem that is based on optimal estimation methods and fixed-lag dataflow techniques. A method for discovering and correcting prediction errors using a generalized likelihood approach is also presented. And finally, Music World, a simulated environment employing these ideas, is described.
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New Results in Linear Filtering and Prediction Theory
R. E. Kalman, R. S. Bucy · Journal of Basic Engineering · 1961 · 6.3K citations
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