Device synchronization using an optimal linear filter

Martin Friedmann, Thad Starner, Alex Pentland

1992 · 40 citations · 4 references

Concepts

Abstract

Abstract To be convincing and natural, interactive graphics applications must correctly synchronize user motion with rendered graphics and sound output. We present a solution to the synchronization problem that is based on optimal estimation methods and fixed-lag dataflow techniques. A method for discovering and correcting prediction errors using a generalized likelihood approach is also presented. And finally, Music World, a simulated environment employing these ideas, is described.

References

4