Publication | Closed Access
Real-Time Reshaping of Humans
16
Citations
11
References
2012
Year
Unknown Venue
Microsoft KinectAvatar AnimationEngineeringHuman Pose Estimation3D Pose EstimationHuman ModellingVirtual Human3D Body ScanningKinesiologyImage AnalysisDepth+rgb CameraVirtual RealityReal-time ReshapingGeometric ModelingMachine VisionReal-time DeformationComputer VisionExtended Reality3D Reconstruction
We present a system for real-time deformation of the shape and appearance of people who are standing in front of a depth+RGB camera, such as the Microsoft Kinect. Our system allows manipulating human body shape parameters such as height, muscularity, weight, waist girth and leg length. The manipulated appearance is displayed in realtime. Thus, instead of posing in front a real mirror and visualizing their appearance, users can pose in front of a 'virtual mirror' and visualize themselves in different body shapes. Our system is made possible by a morphable model of 3D human shape that was learnt from a large database of 3D scans of people in various body shapes and poses. In an initialization step, which lasts a couple of seconds, this model is fit to the 3D shape parameters of the people as observed in the depth data. Then, a succession of pose tracking, body segmentation, shape deformation and image warping steps are performed -- in real-time and independently for multiple people. We present a variety of results in the paper and the video, showing the interactive virtual mirror cabinet experience.
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