Publication | Open Access
Audio haptic videogaming for developing wayfinding skills in learners who are blind
20
Citations
14
References
2014
Year
Unknown Venue
EngineeringEducationInteractive Digital TechnologiesPervasive GameAccessible GameComputer AccessibilityInclusive EducationVirtual RealityImmersive TechnologyEducational GameGame DesignVirtual ClassroomAssistive TechnologyAudio Haptic VideogamingRehabilitationVisual ImpairmentHaptic InformationMobile AccessibilityVideogame PlayExtended RealitySpecial EducationHuman-computer Interaction
Interactive digital technologies are currently being developed as a novel tool for education and skill development. Audiopolis is an audio and haptic based videogame designed for developing orientation and mobility (O&M) skills in people who are blind. We have evaluated the cognitive impact of videogame play on O&M skills by assessing performance on a series of behavioral tasks carried out in both indoor and outdoor virtual spaces. Our results demonstrate that the use of Audiopolis had a positive impact on the development and use of O&M skills in school-aged learners who are blind. The impact of audio and haptic information on learning is also discussed.
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