Publication | Open Access
Correlates of video games playing among adolescents in an Islamic country
130
Citations
21
References
2010
Year
Our data show a curvilinear relationship between video game playing and mental health outcomes, with "moderate" gamers faring best and "excessive" gamers showing mild increases in problematic behaviors. Interestingly, "non-gamers" clearly show the worst outcomes. Therefore, both children and parents of non-game players should be updated about the positive impact of moderate video gaming. Educational interventions should also be designed to educate adolescents and their parents of the possible harmful impact of excessive video game playing on their health and psychosocial functioning.
| Year | Citations | |
|---|---|---|
Page 1
Page 1