Concepedia

Abstract

We report a system for gamifying physical therapy for stroke survivors that provides a fully immersive 3D environment. The system consists of a Kinect, an Oculus Rift immersive goggle and a pair of haptic gloves. The Kinect is used to provide bodily gesture for the game as well as to record data to allow assessment of therapy progress regarding body postures. The haptic gloves operate as a controller for the player's in-game hands as well as to record data that provides therapy progress regarding finger flexibility.

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