IEEE Transactions on Pattern Analysis and Machine Intelligence · 2012 · 153 citations · 39 references
ArchitectureZoology3D ModelingComputer VisionGeometric Modeling3D ReconstructionGeometry ProcessingShape AnalysisShape RepresentationSurface ReconstructionThree-dimensional Reconstruction3D Shape ReconstructionDeformable ModelsImage-based ModelingModel-based RepresentationMorphable Shape ModelsShapeShape From SilhouetteUser Interaction
3D morphable models provide a low‑dimensional parameterization of 3D object classes, but are usually built from 3D scans, making them impractical for many animal classes. The authors construct a 3D morphable model from 2D images by fitting a linear combination of subdivision surfaces to silhouettes and key points, starting from a rough rigid mean shape and using a novel combined continuous‑discrete optimization. The approach yields high‑quality models for several natural object classes from limited 2D data, even without surface texture, demonstrating that only minimal user interaction is needed.
3D morphable models are low-dimensional parameterizations of 3D object classes which provide a powerful means of associating 3D geometry to 2D images. However, morphable models are currently generated from 3D scans, so for general object classes such as animals they are economically and practically infeasible. We show that, given a small amount of user interaction (little more than that required to build a conventional morphable model), there is enough information in a collection of 2D pictures of certain object classes to generate a full 3D morphable model, even in the absence of surface texture. The key restriction is that the object class should not be strongly articulated, and that a very rough rigid model should be provided as an initial estimate of the “mean shape.” The model representation is a linear combination of subdivision surfaces, which we fit to image silhouettes and any identifiable key points using a novel combined continuous-discrete optimization strategy. Results are demonstrated on several natural object classes, and show that models of rather high quality can be obtained from this limited information.
39
Active Shape Models-Their Training and Application
T.F. Cootes, Chris Taylor, D. H. Cooper et al. · Computer Vision and Image Understanding · 1995 · 7.2K citations · Full text
A morphable model for the synthesis of 3D faces
Volker Blanz, Thomas Vetter · 1999 · 4.8K citations · Full text
Noah Snavely, Steven M. Seitz, Richard Szeliski · ACM Transactions on Graphics · 2006 · 2.8K citations · Full text
Dragomir Anguelov, Daphne Koller, Sebastian Thrun et al. · ACM Transactions on Graphics · 2005 · 1.6K citations
Generalizing motion edits with Gaussian processes
Leslie Ikemoto, Okan Arıkan, David Forsyth · ACM Transactions on Graphics · 2009 · 1.2K citations