Publication | Open Access
Enabling 'togetherness' in high-quality domestic video
17
Citations
18
References
2012
Year
Unknown Venue
EngineeringCommunicationVirtual RealityConversation AnalysisComputer-mediated CommunicationVideo QualityCollaborative Virtual EnvironmentVideo DistributionLow-cost VideoComputer VisionInterpersonal CommunicationVideo CommunicationInteractive MultimediaSocial ComputingHuman InteractionHuman-computer InteractionArtsBoard GameHigh-quality Domestic Video
Low-cost video conferencing systems have provided an existence proof for the value of video communication in a home setting. At the same time, current systems have a number of fundamental limitations that inhibit more general social interactions among multiple groups of participants. In our work, we describe the development, implementation and evaluation of a domestic video conferencing system that is geared to providing true 'togetherness' among conference participants. We show that such interactions require sophisticated support for high-quality audiovisual presentation, and processing support for person identification and localisation. In this paper, we describe user requirements for effective interpersonal interaction. We then report on a system that implements these requirements. We conclude with a systems and user evaluation of this work. We present results that show that participants in a video conference can be made feel as 'together' as collocated players of a board game.
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