2014 · 18 citations · 27 references
ComputingComputer ScienceNeuroscienceArtificial IntelligenceHuman-computer InteractionUser Experience DesignBrain-computer InterfacesElectroencephalographyGame PlayingInterface DesignSerious GamesArtificial Intelligence In GamesAttentionBrain-computer Interface InputBrain-machine InterfacesElectroencephalography-based Brain-computer InterfacesGame User Interface Design
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions and can be acquired with nonintrusive top off-the-shelf products. This creates a new paradigm of interaction for games. This work presents a novel architecture and framework that can help the development of games with both BCI and traditional interfaces. As a proof of concept, this paper shows the experience in designing and developing a game prototype using the framework and EEG brainwaves as one of the players input. The game is an action slice game, similar to Fruit Ninja, called MindNinja. This game differ form most BCI game, since it is based on a action game, where the BCI is used as an auxiliary input. This game was tested and evaluated with a group of person, showing promising results in the fun level, as well as increasing the attention level of subjects.
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Data clustering: 50 years beyond K-means
Anil K. Jain · Pattern Recognition Letters · 2009 · 9.2K citations
Daniel Szafır, Bilge Mutlu · 2012 · 300 citations
Education, Educational Psychology, Educational Technology +17