IEEE Multimedia · 2012 · 2.5K citations · 7 references
ComputingVisualizationComputer VisionImmersive VisualizationMachine Vision3D ImagingDepth EstimationDepth PerceptionSensor-based InteractionThree-dimensional PerceptionVirtual RealityCamerasDepth Sensing
Recent advances in 3D depth cameras such as Microsoft Kinect sensors (www.xbox.com/en-US/kinect) have created many opportunities for multimedia computing. The Kinect sensor lets the computer directly sense the third dimension (depth) of the players and the environment. It also understands when users talk, knows who they are when they walk up to it, and can interpret their movements and translate them into a format that developers can use to build new experiences. While the Kinect sensor incorporates several advanced sensing hardware, this article focuses on the vision aspect of the Kinect sensor and its impact beyond the gaming industry.
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Real-time human pose recognition in parts from single depth images
Jamie Shotton, Andrew Fitzgibbon, Mat Cook et al. · 2011 · 3.5K citations
Action recognition based on a bag of 3D points
Wanqing Li, Zhengyou Zhang, Zicheng Liu · 2010 · 1.4K citations