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Gender Swapping and Socializing in Cyberspace: An Exploratory Study

279

Citations

18

References

2008

Year

TLDR

Massively multiplayer online role‑playing games are a notable innovation in online computer gaming. The study aimed to assess how online gaming and socializing affect gamers’ lives and to investigate motivations for gender swapping. A self‑selecting sample of 119 gamers aged 18–69 completed a questionnaire. Results revealed that 21 % of gamers preferred online over offline socializing, males were more likely to find online conversation easier, 57 % had engaged in gender swapping, and the online female persona was perceived to confer positive social advantages in a male‑dominated setting.

Abstract

Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. Given the relative lack of research in the area, the main aims of the study were to examine (a) the impact of online gaming (e.g., typical playing behavior) in the lives of online gamers, (b) the effect of online socializing in the lives of gamers, and (c) why people engage in gender swapping. A self-selecting sample of 119 online gamers ranging from 18 to 69 years of age (M = 28.5 years) completed a questionnaire. The results showed that just over one in five gamers (21%) said they preferred socializing online to offline. Significantly more male gamers than female gamers said that they found it easier to converse online than offline. It was also found that 57% of gamers had engaged in gender swapping, and it is suggested that the online female persona has a number of positive social attributes in a male-oriented environment.

References

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