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On the Complexity of Cooperative Solution Concepts

623

Citations

8

References

1994

Year

TLDR

The paper investigates the computational complexity of cooperative game‑theoretic solution concepts. The authors analyze a graph‑based game where players are graph nodes, edge weights determine coalition values, and this framework is used to assess complexity. They show that the Shapley value is polynomial‑time computable, the core is tractable only for convex games (otherwise NP‑complete), and analogous hardness results hold for the kernel, nucleolus, ε‑core, and bargaining set, while the existence of the von Neumann–Morgenstern solution may be undecidable, with all results extending to hypergraph games with edges of size k > 2.

Abstract

We study from a complexity theoretic standpoint the various solution concepts arising in cooperative game theory. We use as a vehicle for this study a game in which the players are nodes of a graph with weights on the edges, and the value of a coalition is determined by the total weight of the edges contained in it. The Shapley value is always easy to compute. The core is easy to characterize when the game is convex, and is intractable (NP-complete) otherwise. Similar results are shown for the kernel, the nucleolus, the ε-core, and the bargaining set. As for the von Neumann-Morgenstern solution, we point out that its existence may not even be decidable. Many of these results generalize to the case in which the game is presented by a hypergraph with edges of size k > 2.

References

YearCitations

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