Feasibility study of the<i>BrightBrainer</i>™ integrative cognitive rehabilitation system for elderly with dementia

Grigore Burdea, Kevin Polistico, Amalan Krishnamoorthy, Gregory House, Dario Rethage, Jasdeep Hundal, Frank Damiani, Simcha Pollack

Disability and Rehabilitation Assistive Technology · 2014 · 69 citations · 20 references

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Abstract

Preliminary findings demonstrate utility within an advanced dementia population, suggesting that it will be beneficial to evaluate BrightBrainer through controlled clinical trials and to investigate its application in other clinical populations. Implications for Rehabilitation It is possible to improve cognitive function in older low-functioning patients. Integrative rehabilitation through games combining cognitive (memory, focusing, executive function) and physical (bimanual whole arm movement, grasping, task sequencing) elements is enjoyable for this population. The severity of depression in these elderly can be reduced through virtual reality bimanual games. The number of upper extremity active repetitions performed in the process of solving cognitive problems with the BrightBrainer™ system is 600. This number is 18 times (1875%) larger than those observed by other researchers in conventional physical or occupational rehabilitation sessions.

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