2006 · 13 citations · 16 references
Critical Response TimeEngineeringDynamic Resource AllocationOnline GamingGame TheoryComputational Game TheoryOperations ResearchServer Topology ConsiderationsNetwork GameSystems EngineeringNetwork OptimizationCombinatorial OptimizationMechanism DesignGame DesignGamesOverall Game FairnessEdge ComputingSmall TopologiesCloud ComputingBusinessAlgorithmic Game TheoryContent Delivery Network
The selection of servers within the network affect both the participants' playability and the overall game fairness. This paper defines the concept of critical response time and uses it as the objective function for the server selection optimization problem we formulate and solve for small topologies.
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Kenneth L. Calvert, M.B. Doar, Ellen Zegura · IEEE Communications Magazine · 1997 · 913 citations
The effect of latency on user performance in Warcraft III
Nathan D. Sheldon, Eric Girard, Seth A. Borg et al. · 2003 · 183 citations