IEEE Transactions on Circuits and Systems for Video Technology · 2014 · 29 citations · 18 references
ComputingCloud ComputingInformation TechnologyCloud ArchitectureCloud InfrastructureCloud MonitoringCloud Infrastructure DesignCloud Resource ManagementCloud VirtualizationVideo Game StudiesBroadband NetworksCloud BenchmarkingCloud Infrastructure ManagementCloud Performance BenchmarkingCloud Performance EngineeringMechanismsPerceived Service QualityStatistical Comparison Of Measurement Results
Cloud gaming has emerged as a promising approach to more affordable and accessible games. By rendering high-end video games in the cloud and streaming encoded game scenes to players via the broadband networks, users are relieved from downloading or installing game software. With cloud gaming, users can easily play high-end 3-D video games on any devices anytime and anywhere. In this paper, we conducted a comprehensive measurement study of a leading cloud gaming system in China, namely, CloudUnion. Unlike the previous work, our measurement study was based on an in-depth understanding of the internal mechanisms of CloudUnion, and thus we were able to reveal problems that cannot be observed in a black-box approach. We built a dedicated measurement platform, which enables us to study CloudUnion from different views, including the global view, local view, and user view. We also conducted a comparison study with another cloud gaming system, namely, GamingAnywhere. Our measurement results unveil the pros and cons of the current cloud gaming system design, and bring forth important insights about the cloud infrastructure, user behaviors, traffic patterns, user-perceived quality, and so on. Our work will be valuable for the design of future cloud gaming systems.
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Cloud gaming: architecture and performance
Ryan Shea, Jiangchuan Liu, Edith C.‐H. Ngai et al. · IEEE Network · 2013 · 292 citations
Chun‐Ying Huang, Cheng-Hsin Hsu, Yuchun Chang et al. · 2013 · 235 citations
Measuring the latency of cloud gaming systems
Kuan-Ta Chen, Yuchun Chang, Po‐Han Tseng et al. · 2011 · 177 citations
On the Quality of Service of Cloud Gaming Systems
Kuan-Ta Chen, Yuchun Chang, Hwai-Jung Hsu et al. · IEEE Transactions on Multimedia · 2013 · 171 citations
The brewing storm in cloud gaming: A measurement study on cloud to end-user latency
Sharon Choy, Bernard Wong, Gwendal Simon et al. · 2012 · 136 citations · Full text