Publication | Closed Access
Field testing mobile digital storytelling software in rural Kenya
24
Citations
3
References
2010
Year
Unknown Venue
Usability EngineeringDigital StorytellingMobile InteractionDesignArtsUser ExperienceDesign ThinkingEducationHuman-computer InteractionUser-centered DesignFuture Design DirectionsCommunicationUsability ProblemsTechnologyInteractive StorytellingRural KenyaSpending Time
We describe and reflect on a method we used to evaluate usability and give insights on situated use of a mobile digital storytelling prototype. We report on rich data we gained by implementing this method and argue that we were able to learn more about our prototype, users, their needs, and their context, than we would have through other evaluation methods. We look at the usability problems we uncovered and discuss how our flexibility in field-testing allowed us to observe unanticipated usage, from which we were able to motivate future design directions. Finally, we reflect on the importance of spending time in-situ during all stages of design, especially when designing across cultures.
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