Publication | Closed Access
Serious Games for Immersive Cultural Training: Creating a Living World
77
Citations
4
References
2009
Year
EngineeringMixed RealitySimulation Video GameCultural StudiesVirtual RealityImmersive TechnologyEmergent High-fidelity SimulationEducational GameGame DesignLiving WorldLiving-world ConstructCognitive ScienceUser ExperienceIntelligent Virtual EnvironmentAsymmetric Domain AnalysisCultureVirtual SpaceHuman-computer InteractionArts
Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D Asymmetric Domain Analysis and Training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.
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