Publication | Open Access
Fast acoustic computations using graphics processors
41
Citations
12
References
2009
Year
Unknown Venue
AeroacousticsEngineeringAcoustic ModelingSpeech RecognitionData ScienceAudio Signal ProcessingAudio AnalysisNoiseAcoustic LikelihoodsRobust Speech RecognitionAcoustic Signal ProcessingHealth SciencesGpu AccelerationComputer EngineeringComputer ScienceSignal ProcessingSpeech CommunicationAcoustic Model ParametersFast Acoustic ComputationsSpeech ProcessingSpeech Perception
In this paper we present a fast method for computing acoustic likelihoods that makes use of a graphics processing unit (GPU). After enabling the GPU acceleration the main processor runtime dedicated to acoustic scoring tasks is reduced from the largest consumer to just a few percent even when using mixture models with a large number of Gaussian components. The results show a large reduction in decoding time with no change in accuracy and we also show by using a 16bit half precision floating point format for the acoustic model parameters, storage requirements can be halved with no reduction in accuracy.
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