Publication | Open Access
An approach to natural gesture in virtual environments
116
Citations
14
References
1995
Year
Social SciencesNatural Gesture InputTouch User InterfaceVirtual RealityMultimodal InteractionInteractive SystemsHuman MotionGesture ProcessingMultimodal Human Computer InterfaceGesture StudiesGesture AnalyzerDanceDesignIntelligent Virtual EnvironmentNatural GestureGesture RecognitionGestural InputHuman-computer InteractionArtsMotion Graphics
This article presents research—an experiment and the resulting prototype—on a method for treating gestural input so that it can be used for multimodal applications, such as interacting with virtual environments. This method involves the capture and use of natural , empty-hand gestures that are made during conventional descriptive utterances. Users are allowed to gesture in a normal continuous manner, rather than being restricted to a small set of discrete gestural commands as in most other systems. The gestures are captured and analyzed into a higher-level description. This description can be used by an application-specific interpreter to understand the gestural input in its proper context. Having a gesture analyzer of this sort enables natural gesture input to any appropriate application.
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