2010 · 26 citations · 5 references
ComputingComputer ScienceComputer GraphicsComputer VisionRendering3D RenderingImage SynthesisImage-based RenderingRendering PipelineShading ModelsCompressionData Compression ArtifactsDepth Image-based RenderingDisocclusion FillingForeground RemovalScene Reconstruction For Rendering
In this paper we address the disocclusion problem that occurs in Depth Image Based Rendering (DIBR). With a computed background model, the areas which were occluded by foreground objects can be filled with their true color values, in contrast to approximate values as in previous approaches. Our method avoids artifacts that occur with common approaches and can additionally reduce compression artifacts at object boundaries.
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Christoph Fehn, R.S. Pastoor · Proceedings of the IEEE · 2006 · 167 citations