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Preference for violent electronic games, self-concept and gender differences in young children.

54

Citations

42

References

2000

Year

Abstract

Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.

References

YearCitations

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