Publication | Closed Access
Preference for violent electronic games, self-concept and gender differences in young children.
54
Citations
42
References
2000
Year
Online GamingSocial PsychologyPlayer SubgroupsSocial SciencesPsychologyGender StudiesCyberpsychologyGame DesignChild PsychologyBehavioral SciencesOnline GamesGame PreferenceGender DifferencesVideo Game AddictionGame StudyApplied Social PsychologyViolent Electronic GamesChild DevelopmentPsychological ViolenceSocial BehaviorYoung ChildrenArtsElectronic Game-playingAggressionPlayer Experience
Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.
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