1998 · 67 citations · 27 references
ComputingVisualization3D ModelingComputer GraphicsRendering3D Animation3D RenderingAnimationCharacter AnimationSurface RenderingTexture Mapping3D Modeling For ArtTraditional AnimationTraditional Cel Animation
We present a method for applying complex textures to hand-drawn characters in cel animation. The method correlates features in a simple, textured, 3-D model with features on a hand-drawn figure, and then distorts the model to conform to the hand-drawn artwork. The process uses two new algorithms: a silhouette detection scheme and a depth-preserving warp. The silhouette detection algorithm is simple and efficient, and it produces continuous, smooth, visible contours on a 3-D model. The warp distorts the model in only two dimensions to match the artwork from a given camera perspective, yet preserves 3-D effects such as self-occlusion and foreshortening. The entire process allows animators to combine complex textures with hand-drawn artwork, leveraging the strengths of 3-D computer graphics while retaining the expressiveness of traditional handdrawn cel animation.
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V. J. Rayward‐Smith, Thomas H. Cormen, Charles E. Leiserson et al. · Journal of the Operational Research Society · 1991 · 17K citations
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