Neon

Joel McCormack, Robert J. McNamara, C. Gianos, Larry Seiler, Norman P. Jouppi, Ken Correll

1998 · 30 citations · 19 references

Concepts

Abstract

High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can increase performance by using more chips. Scalability has obvious costs: a minimal configuration needs several chips, and some configurations must replicate texture maps. A less obvious cost is the almost irresistible temptation to replicate chips to increase performance, rather than to design individual chips for higher performance in the first place.

References

19