1998 · 30 citations · 19 references
Geometric Modeling3D Ic ArchitectureGpu ArchitectureEngineeringGraphics AcceleratorsHardware AccelerationNatural SciencesHigh-performance ArchitectureMany-core ArchitectureComputer ArchitectureComputer EngineeringTexture Mapping ChipsComputer-aided DesignComputer ScienceHigh-performance 3DParallel ComputingComputational Geometry
High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can increase performance by using more chips. Scalability has obvious costs: a minimal configuration needs several chips, and some configurations must replicate texture maps. A less obvious cost is the almost irresistible temptation to replicate chips to increase performance, rather than to design individual chips for higher performance in the first place.
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Lance R. Williams · 1983 · 718 citations · Full text
Kurt Akeley · 1993 · 302 citations
J. Torborg, James T. Kajiya · 1996 · 230 citations · Full text