Publication | Closed Access
Place storming
12
Citations
8
References
2004
Year
Unknown Venue
Architectural DesignPresent Place StormingSpatial ComputingDesignVirtual RealityUser ExperienceArtsHuman-computer InteractionSocial SciencesLocation-based GameCommunicationPervasive GamePlace Storming EventCollaborative Virtual EnvironmentGame DesignPlace Storming
We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is context-driven and play-based, combining real world environments with the immersive and performative aspects of gaming. In this paper, we discuss the background and techniques we used to create and deploy our method. Examples are drawn from a February 2004 Place Storming event to highlight key strengths of the method. Suggestions are made for what produces successful Place Storming sessions.
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