2008 · 29 citations · 8 references
ComputingComputer ScienceComputational LinguisticsNatural Language ProcessingText AnalyticsAnnotationInformation ExtractionLexical RelationsRelation ExtractionSemantic AnnotationText MiningAnswer PairsAutomatic Semantic AnnotationHypernymy DetectionNamed Entity ClassificationSemantic Relations ExtractionSemantic Word RelationsWord Sense Relations
Obtaining labeled data is a significant obstacle for many NLP tasks. Recently, online games have been proposed as a new way of obtaining labeled data; games attract users by being fun to play. In this paper, we consider the application of this idea to collecting semantic relations between words, such as hypernym/hyponym relationships. We built three online games, inspired by the real-life games of Scattergories™ and Taboo™. As of June 2008, players have entered nearly 800,000 data instances, in two categories. The first type of data consists of category/answer pairs ("Types of vehicle","car"), while the second is essentially free association data ("submarine","underwater"). We analyze both types of data in detail and discuss potential uses of the data. We show that we can extract from our data set a significant number of new hypernym/hyponym pairs not already found in WordNet.
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Labeling images with a computer game
Luis von Ahn, Laura Dabbish · 2004 · 2.2K citations
Automatic Labeling of Semantic Roles
Daniel Gildea, Daniel Jurafsky · Computational Linguistics · 2002 · 1.6K citations · Full text
Semantic taxonomy induction from heterogenous evidence
Rion Snow, Daniel Jurafsky, Andrew Y. Ng · 2006 · 458 citations · Full text
Luis von Ahn, Mihir Kedia, Manuel Blum · 2006 · 299 citations