1988 · 16 citations · 14 references
ComputingComputer ScienceComputer SystemsDistributed SystemsParallel AlgorithmsParallel ComputingDistributed AlgorithmsDistributed ComputingHypercube NetworksRoutingRouting AlgorithmsData-parallel AlgorithmsHypercube TopologyMulticast CommunicationMulticast DeliveryMulticast RoutingMulticastingParallel Algorithms On HypercubesRouting In Hypercube Networks
An efficient interprocessor communication mechanism is essential to the performance of hypercube multiprocessors. All existing hypercube multiprocessors basically support one-to-one interprocessor communication only. However, multi-destination communication (multicast), which is highly demanded in executing many data parallel algorithms, is not directly supported by existing hypercube multiprocessors. A multicast algorithm should attempt to inform each destination in a minimum number of time steps while generating a least amount of traffic. This problem is formally modeled as a graph theoretical problem, the Optimal Multicast Tree problem. We conjecture that the optimal multicast tree problem remains NP-hard even for hypercube topology. A heuristic greedy multicast algorithm which guarantees a minimized message delivery time is proposed. Simulation results show that the performance of the greedy algorithm is very close to optimal solution. Routing of multicast messages is done in a distributed manner.
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