International Journal of Advanced Media and Communication · 2010 · 56 citations · 62 references
ComputingInformation TechnologyDigital CommunicationDistributed SystemsGame TheoryClient-server ArchitecturePeer-to-peer NetworkingPeer-to-peer NetworksPeer-to-peer SystemsDesign CriteriaHost-state AllocationIncentive MechanismsMassively Multiplayer Online GamesMultiplayer GamesPeer-to-peer ArchitecturesPeer-to-peer ComputingPeer-to-peer Network Architecture
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server (C/S) architectures convey some benefits, they suffer from significant technical and commercial drawbacks. This realisation has sparked intensive research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This paper articulates a comprehensive set of six design issues to be addressed by P2P MMOGs, namely Interest Management (IM), game event dissemination, Non-Player Character (NPC) host allocation, game state persistency, cheating mitigation and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. We further evaluate how well representative P2P MMOG architectures fulfil the design criteria.
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