2013 · 21 citations · 17 references
ComputingAutonomous SystemsComputer ScienceAlgorithmsArtificial IntelligenceMachine LearningEvolutionary ComputationEvolutionary RoboticsHeuristic SearchPolicy LearningReinforcement LearningReinforcement Learning FoundationsAction Value RepresentationGenetic Algorithm OptimizationReinforcementReinforcement Learning For NavigationReinforcement Learning ModelsReinforcement Learning TheoryReward-based LearningValue Learning
We present a reinforcement learning algorithm based on Dyna-Sarsa that utilizes separate representations of reward and punishment when guiding state-action value learning and action selection. The adoption of policy meta-learning optimized by a genetic algorithm is explored and results in the context of a two-armed bandit goal-navigation task in a simple grid world are presented. The findings argue for an important role for a genetic algorithm approach for constructing the foundations of autonomous reinforcement learning agents.
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