IEEE Transactions on Multimedia · 2013 · 27 citations · 24 references
ComputingComputer ScienceComputer GraphicsComputer VisionDigital ImagingData CompressionDigital Image ProcessingImage CompressionImage ProcessingSource CodingTone MappingCodingCompressionCompression Performance EvaluationEncodersPerceptual Quality AssessmentScalable Video CodingTone Mapping OperatorsVideo Compression
In bit-depth scalable video coding, the tone-mapping scheme used to convert high-bit-depth to eight-bit videos is an essential yet very often ignored component. In this paper, we demonstrate that an appropriate choice of a tone-mapping operator can improve the coding efficiency of bit-depth scalable encoders. We present a new tone-mapping scheme that delivers superior compression efficiency while adhering to a predefined base layer perceptual quality. We develop numerical models that estimate the base layer bit-rate (R <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">b</sub> ), the enhancement layer bitrate (R <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">e</sub> ), and the mismatch (Q <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">L</sub> ) between the resulting low dynamic range (LDR) base-layer signal and the predefined base layer representation. Our proposed tone curve is given by the solution of an optimization problem which minimizes a weighted sum of R <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">b</sub> , R <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">e</sub> , and Q <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">L</sub> . The problem formulation also considers the temporal effect of tone-mapping by adding a constraint to the optimization problem that suppresses flickering artifacts. We also propose a technique with which to tone-map a high-bit-depth video directly in a compression-friendly color space (e.g., one luma and two chroma channels) without converting to the RGB domain. Experimental results show that we can save up to 40% of the total bit-rate (or 3.5 dB PSNR improvement for the same bitrate), and, in general, about 20% bit-rate savings can be achieved.
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