Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2010 · 42 citations · 10 references
ComputingVisualizationComputer VisionDigital RenderingRendering3D Reconstruction3D RenderingDepth EstimationImage SynthesisScene ReconstructionDepth Image-based RenderingDepth Map ReconstructionFree-viewpoint VideoMedian FilteringTime WarpingWarping
Interactive free-viewpoint selection applied to a 3D multi-view signal is a possible attractive feature of the rapidly developing 3D TV media. This paper explores a new rendering algorithm that computes a free-viewpoint based on depth image warping between two reference views from existing cameras. We have developed three quality enhancing techniques that specifically aim at solving the major artifacts. First, resampling artifacts are filled in by a combination of median filtering and inverse warping. Second, contour artifacts are processed while omitting warping of edges at high discontinuities. Third, we employ a depth signal for more accurate disocclusion inpainting. We obtain an average PSNR gain of 3 dB and 4.5 dB for the 'Breakdancers' and 'Ballet' sequences, respectively, compared to recently published results. While experimenting with synthetic data, we observe that the rendering quality is highly dependent on the complexity of the scene. Moreover, experiments are performed using compressed video from surrounding cameras. The overall system quality is dominated by the rendering quality and not by coding.
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An Image-Based Approach to Three-Dimensional Computer Graphics
Jr. Leonard McMillan · 1997 · 390 citations
Akira Kubota, Marcus Magnor, Masayuki Tanimoto et al. · IEEE Signal Processing Magazine · 2007 · 289 citations
Arts, Visualization, Digital Imaging +14