2015 · 95 citations · 25 references
ComputingComputer ScienceDesignHuman-computer InteractionInteraction DesignUser Experience DesignEmbodied InteractionGesture-based InteractionInterface DesignMobile Human-computer InteractionMultimodal InteractionTangible User InterfacesGesture-based InterfacesInput DevicesMobile GamingPervasive GamingTouch InputTouch InteractionWearable DevicesWearable Input Devices
Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially offer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained by the available sensors to date. To help inform design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the interaction in public settings. We conducted a user-defined input study with 24 participants, each performing 17 common game control tasks using 3 classes of interaction and 2 form factors of smart glasses, for a total of 2448 trials. Results show that users significantly preferred non-touch and non-handheld interaction over using handheld input devices, such as in-air gestures. Also, for touch input without handheld devices, users preferred interacting with their palms over wearable devices (51% vs 20%). In addition, users preferred interactions that are less noticeable due to concerns with social acceptance, and preferred in-air gestures in front of the torso rather than in front of the face (63% vs 37%).
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