Publication | Open Access
The synthesis of solids bounded by many faces
180
Citations
3
References
1975
Year
EngineeringMechanical EngineeringGeometry GenerationComputer-aided DesignStructural OptimizationDigital FabricationComputational GeometrySurface ReconstructionGeometric ModelingMaterials ScienceSolid ObjectsDesign3D PrintingIndustrial DesignComplex SolidsNatural SciencesSolid ModelingPrimitive SolidsArchitectural Geometry
A technique is presented which allows a class of solid objects to be synthesized and stored using a computer. Synthesis begins with primitive solids like a cube, wedge, or cylinder. Any solid can be moved, scaled, or rotated. Solids may also be added together or subtracted. Two algorithms to perform addition are described. For practical designers, the technique has the advantage that operations are concise, readily composed, and are given in terms of easily imagined solids. Quite short sequences of operations suffice to build up complex solids bounded by many faces.
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