2015 · 21 citations · 27 references
Video Game DevelopmentEngineeringPervasive GameWater ContactPlayer-computer Interaction FeaturesVirtual RealityImmersive Technology3D User InteractionDigital TechnologyGame DesignDigital Water PlayDesignUser ExperienceGame StudyTechnologyTangible User InterfaceSix DegreesHuman-computer InteractionPhysical GamesArtsPlayer Experience
Physical games involving the use of water or that are played in a water environment can be found in many cultures throughout history. However, these experiences have yet to see much benefit from advancements in digital technology. With advances in interactive technology that is waterproof, we see a great potential for digital water play. This paper provides a guide for commencing projects that aim to design and develop digital water-play experiences. A series of interaction features are provided as a result of reflecting on prior work as well as our own practice in designing playful experiences for water environments. These features are examined in terms of the effect that water has on them in relation to a taxonomy of six degrees of water contact, ranging from the player being in the vicinity of water to them being completely underwater. The intent of this paper is to prompt forward thinking in the prototype design phase of digital water-play experiences, allowing designers to learn and gain inspiration from similar past projects before development begins.
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Saul Greenberg, Nicolai Marquardt, Till Ballendat et al. · interactions · 2011 · 369 citations
Research-article Proxemic Interactions, New Ubicomp, Occupational Health Sciences +10
Steve Benford, Chris Greenhalgh, Gabriella Giannachi et al. · 2012 · 269 citations
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Florian Mueller, Martin Gibbs, Frank Vetere · 2008 · 162 citations