1990 · 20 citations · 17 references
ComputingComputer EngineeringComputer ScienceComputer GraphicsDigital RenderingRenderingComputer Graphics HardwareGraphics Processing Unit ArchitectureGraphics Processing UnitsImage ProcessingImage SynthesisRendering PipelineAnti-aliasingAnti-aliasing HardwareAntialiasingCompositingImage CompositingScan AlgorithmVector Drawing
A vector generation method is described in which a high quality image rendering scheme is coupled with a high speed scan-conversion algorithm.The rendering scheme consists of two parts. First a prefiltering method is used to antialias the vectors. Second a compositing technique is used to compose the vectors into the frame-buffer.The scan-conversion algorithm presented allows a single vector to be scan-converted by a either by a single processor or a set of processors running in parallel. When using parallel processors, antialiased vectors may be scan-converted and written to a frame store at the same high speed as aliased vectors. The VLSI technology used to implement this algorithm is capable of drawing over two million high quality antialiased vectors per second.
17
Algorithm for computer control of a digital plotter
Jack Bresenham · IBM Systems Journal · 1965 · 2.2K citations
Fundamentals of interactive computer graphics
Computer Graphics and Image Processing · 1982 · 1.8K citations
Principles of Interactive Computer Graphics
Dick Land, William M. Newman, Robert F. Sproull · Leonardo · 1975 · 1.6K citations
The aliasing problem in computer-generated shaded images
Franklin C. Crow · Communications of the ACM · 1977 · 260 citations · Full text
The triangle processor and normal vector shader
Michael F. Deering, Stephanie Winner, Bic Schediwy et al. · ACM SIGGRAPH Computer Graphics · 1988 · 237 citations