2015 · 14 citations · 6 references
ArtsDesignHuman-centered DesignInteraction DesignUser Experience DesignDisplay DesignExperience DesignInterface DesignMobile Human-computer InteractionMobile User ExperienceTangible User InterfacesCase Study EvaluationDigital Experience DesignExplanatory Case StudyFuture User ExperienceImmersive User Experience DesignMobile Display Design
Displays are getting larger, thinner, and are consuming less power. The logical conclusion of this trend is a future in which wall-size displays are common in homes, a concept we have described as "smart wallpaper" for the purposes of evaluating its HCI implications. What new kinds of experience could smart wallpaper provide? This paper describes a case study on one potential smart wallpaper experience: an interactive children's game. Our results suggest that children and their families see substantial value in both the game and the concept of smart wallpaper. They valued the immersion, the physical activity and the shared nature of the experience. On the basis of this study, we conclude that there is substantial potential for wall-size displays to enable valuable experiences for children and their families, and that smartphones can be used as an intuitive means of interacting with them.
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Brett R. Jones, Rajinder Singh Sodhi, Michael G. Murdock et al. · 2014 · 305 citations
Arts, Design, Interior Design +17
Brett R. Jones, Hrvoje Benko, Eyal Ofek et al. · 2013 · 177 citations
Computing, Design, Visualization +17
Brett R. Jones, Hrvoje Benko, Eyal Ofek et al. · 2013 · 161 citations
Computing, Design, Visualization +17
Marc Cavazza, Jean-Luc Lugrin, David Pizzi et al. · 2007 · 106 citations