Concepedia

Publication | Open Access

Virtual reality for architectural acoustics

63

Citations

31

References

2014

Year

TLDR

Powerful prediction models for sound propagation in architectural acoustics have been developed and are widely used for sound insulation calculations in design and consulting. The study aims to accelerate acoustic prediction and simulation tools to enable adaptive, interactive processing for virtual reality systems. The authors review state‑of‑the‑art acoustic VR, covering accuracy, implementation, and computational effort. Advances in processing power now allow VR concepts to be applied to architectural acoustics and enable perceptual studies within integrated design processes. Keywords include auralization, virtual acoustics, room acoustics, building acoustics, signal processing, sound propagation simulation, real‑time systems, virtual reality, and immersive environments.

Abstract

AbstractOver the last decades, powerful prediction models have been developed in architectural acoustics, which are used for the calculation of sound propagation in indoor and/or outdoor scenarios. Sound insulation is predicted rather precisely by using direct and flanking transmission models of sound and vibration propagation. These prediction tools are already in use in architectural design and consulting. For the extension towards virtual reality (VR) systems, it is required to accelerate the prediction and simulation tools significantly and to allow an adaptive and interactive data processing during the simulation and 3D audio stimulus presentation. This article gives an overview on the current state-of-the-art of acoustic VR and discusses all relevant components in terms of accuracy, implementation and computational effort. With the progress in processing power, it is already possible to apply such VR concepts for architectural acoustics and to start perceptual studies in integrated architectural design processes.Keywords: auralizationvirtual acousticsroom acousticsbuilding acousticssignal processingsimulation of sound propagationreal-time systemsvirtual realityimmersive environments

References

YearCitations

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