2015 · 29 citations · 19 references
ComputingAutomotive EngineeringAutomotive DesignInteraction DesignUser Experience DesignEmbodied InteractionGesture-based InteractionInterface DesignMobile Human-computer InteractionMultimodal InteractionTangible User InterfacesDriving Simulator AssessmentInteraction ScenariosMid-air Gesture InputMid-air GesturesTouch InterfacesTouchscreen InteractionTouchscreen Interface DesignValidation Of Driving Simulator Models
Combining touch screen technology with mid-air gestures into a unified input modality has potential to improve interaction with touch interfaces in cars. Moreover, target objects on a touch screen can be adapted to the proximity of a users' finger in mid-air. In this paper, we present an exploration of this design space based on two studies and various prototypical systems. First, results of a driving simulator study are reported, indicating that a driver's performance in acquiring a target object on a touch screen in a central console position increases with expanding targets, while altering the position of a target object on the screen leads to a decrease of performance. In a follow-up workshop with automotive experts, prototypes with multiple expanding targets were utilized to foster in-depth discussions on potential challenges and benefits with expanding targets in cars. Results of both studies indicate a high potential of expanding targets for in-car interaction scenarios.
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Optimality in human motor performance: Ideal control of rapid aimed movements.
David E. Meyer, Richard A. Abrams, Sylvan Kornblum et al. · Psychological Review · 1988 · 1.4K citations
High precision touch screen interaction
Pär‐Anders Albinsson, Shumin Zhai · 2003 · 279 citations
Computing, Computer Science, Design +15
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