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The edge buffer
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2000
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Realistic RenderingEngineeringEdge DeviceComputer Graphic TechniqueComputer ArchitectureEasy SilhouetteComputer-aided DesignData StructureImage-based ModelingComputational ImagingDance ImagesComputational GeometryAppearance ModelingExpressive RenderingComputer EngineeringBuffer ManagementNon-photorealistic RenderingEdge ComputingNatural SciencesMotion GraphicsEdge Buffer
Article The edge buffer: a data structure for easy silhouette rendering Share on Authors: John W. Buchanan Electronic Arts (Canada), Inc., 4330 Sanderson Way, Electronic Arts Centre, Burnaby, B.C. V5G 4X1 Electronic Arts (Canada), Inc., 4330 Sanderson Way, Electronic Arts Centre, Burnaby, B.C. V5G 4X1View Profile , Mario C. Sousa Department of Computing Science, University of Alberta, Edmonton, AB, Canada, T6G 2H1 Department of Computing Science, University of Alberta, Edmonton, AB, Canada, T6G 2H1View Profile Authors Info & Claims NPAR '00: Proceedings of the 1st international symposium on Non-photorealistic animation and renderingJune 2000 Pages 39–42https://doi.org/10.1145/340916.340921Online:05 June 2000Publication History 50citation1,097DownloadsMetricsTotal Citations50Total Downloads1,097Last 12 Months18Last 6 weeks5 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
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