Publication | Closed Access
Perceived Game Realism: A Test of Three Alternative Models
19
Citations
31
References
2012
Year
Online GamingBehavioral Decision MakingGame TheorySocial PsychologySimulation Video GamePervasive GamePerceived Game RealismSocial SciencesPsychologyVirtual RealityGame RealismGame DesignBehavioral SciencesOnline GamesUser ExperienceGame StudyGamesSocial CognitionPerformance StudiesMedia MessagesArtsPlayer ExperienceSocial Realism
Perceived realism is considered a key concept in explaining the mental processing of media messages and the societal impact of media. Despite its importance, little is known about its conceptualization and dimensional structure, especially with regard to digital games. The aim of this study was to test a six-factor model of perceived game realism comprised of simulational realism, freedom of choice, perceptual pervasiveness, social realism, authenticity, and character involvement and to assess it against an alternative single- and five-factor model. Data were collected from 380 male digital game users who judged the realism of the first-person shooter Half-Life 2 based upon their previous experience with the game. Confirmatory factor analysis was applied to investigate which model fits the data best. The results support the six-factor model over the single- and five-factor solutions. The study contributes to our knowledge of perceived game realism by further developing its conceptualization and measurement.
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