Publication | Closed Access
Gestures as point clouds
241
Citations
22
References
2012
Year
Unknown Venue
EngineeringWearable TechnologyKinesiologyTouch User InterfaceVirtual RealityTouch PlatformsComputational GeometryGesture ProcessingMultimodal Human Computer InterfaceHealth SciencesMachine VisionDanceAssistive TechnologyComputer EngineeringComputer ScienceGesture RecognitionPoint CloudsGesture InteractionNovel InterfaceHuman-computer InteractionHuman Movement
Rapid prototyping of gesture interaction for emerging touch platforms requires that developers have access to fast, simple, and accurate gesture recognition approaches. The $-family of recognizers ($1, $N) addresses this need, but the current most advanced of these, $N-Protractor, has significant memory and execution costs due to its combinatoric gesture representation approach. We present $P, a new member of the $-family, that remedies this limitation by considering gestures as clouds of points. $P performs similarly to $1 on unistrokes and is superior to $N on multistrokes. Specifically, $P delivers >99% accuracy in user-dependent testing with 5+ training samples per gesture type and stays above 99% for user-independent tests when using data from 10 participants. We provide a pseudocode listing of $P to assist developers in porting it to their specific platform and a "cheat sheet" to aid developers in selecting the best member of the $-family for their specific application needs.
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