International Journal on Disability and Human Development · 2006 · 25 citations · 14 references
MedicineOphthalmologyVision ScienceBinocular VisionVisual DisordersVisual RehabilitationAmblyopia ManagementBinocular Vision DisordersBinocular Vision RehabilitationVirtual RealityVision Impairment InterventionVisual ImpairmentAmblyopiaAmblyopia TherapyBinocular TreatmentBinocular Vision TherapyComputer-based Vision TherapyPediatric Amblyopia ManagementPediatric Amblyopia TreatmentPediatric Binocular Vision Rehabilitation
Amblyopia, or ‘lazy eye’, is currently treated by wearing an adhesive patch over the nonamblyopic eye for several hours per day, over a period of many months. Non-compliance with patch wearing is a significant problem. Our multi-displinary team involved clinicians and technologists to investigate the application of VR technology in a novel way. We devised a binocular treatment system in which children watch a video clip of a cartoon on a virtual TV screen, followed by playing an interactive computer game to improve their vision. So far the system has been used to treat 39 children of which 87% have shown some improvement in vision. Vision improvement tended to occur within the first 3-4 treatment sessions. This paper describes research development of the I-BiT™ system. We present a summary of results from clinical case studies conducted to date and discuss the implications of these findings with regard to future treatment of amblyopia.
14
Rapid Remodeling of Axonal Arbors in the Visual Cortex
Antonella Antonini, Michael P. Stryker · Science · 1993 · 568 citations
Medicine, Neurobiology, Neuroscience +17
What are virtual environments?
Stephen R. Ellis · IEEE Computer Graphics and Applications · 1994 · 245 citations
The incidence and prevalence of amblyopia detected in childhood
John R. Thompson, Geoffrey Woodruff, F Hiscox et al. · Public Health · 1991 · 116 citations
Medicine, Ophthalmology, Pediatrics +10