ACM Transactions on Graphics · 2014 · 118 citations · 35 references
EngineeringAerospace SimulationComputer-aided DesignFlight ControlAeronauticsGlider AircraftRobot LearningAircraft Design ProcessComputational GeometryWing DesignGeometric ModelingNovel Interactive TechniquesGlider Flight TrajectoriesDesignComputer ScienceAerospace EngineeringNatural SciencesAeroelasticityAerodynamics
This paper introduces novel interactive techniques for designing original hand-launched free-flight glider airplanes which can actually fly. The aerodynamic properties of a glider aircraft depend on their shape, imposing significant design constraints. We present a compact and efficient representation of glider aerodynamics that can be fit to real-world conditions using a data-driven method. To do so, we acquire a sample set of glider flight trajectories using a video camera and the system learns a nonlinear relationship between forces on the wing and wing shape. Our acquisition system is much simpler to construct than a wind tunnel, but using it we can efficiently discover a wing model for simple gliding aircraft. Our resulting model can handle general free-form wing shapes and yet agrees sufficiently well with the acquired airplane flight trajectories. Based on this compact aerodynamics model, we present a design tool in which the wing configuration created by a user is interactively optimized to maximize flight-ability. To demonstrate the effectiveness of our tool for glider design by novice users, we compare it with a traditional design workflow.
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As-rigid-as-possible shape manipulation
Takeo Igarashi, Tomer Moscovich, John F. Hughes · ACM Transactions on Graphics · 2005 · 663 citations
User Move, Engineering, Geometry +22
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Geometric Modeling, Physically Based Animation, Static Objects +9
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