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Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
1.1K
Citations
30
References
2007
Year
EngineeringMedium Virtual RealityAffective DesignAffective NeuroscienceCommunicationCircular InteractionSocial SciencesPsychologyImagery TechniquesVirtual RealityImmersive TechnologyAffective ComputingAffective InteractionsBehavioral SciencesUser ExperienceIntelligent Virtual EnvironmentInteractive MediaCollaborative Virtual EnvironmentMulti-user VrVirtual SpaceHuman-computer InteractionEmotion
Movies and imagery can elicit emotions, but how interactive media—particularly virtual reality’s sense of presence—can be used to induce specific emotional responses remains unclear. This study investigates virtual reality as an affective medium and examines how presence relates to emotional states. Results show that anxious and relaxing VR environments reliably induce corresponding emotions, and that higher presence amplifies emotional responses, highlighting a bidirectional link between presence and affect.
Many studies showed the ability of movies and imagery techniques to elicit emotions. Nevertheless, it is less clear how to manipulate the content of interactive media to induce specific emotional responses. In particular, this is true for the emerging medium virtual reality (VR), whose main feature is the ability to induce a feeling of "presence" in the computer-generated world experienced by the user. The main goal of this study was to analyze the possible use of VR as an affective medium. Within this general goal, the study also analyzed the relationship between presence and emotions. The results confirmed the efficacy of VR as affective medium: the interaction with "anxious" and "relaxing" virtual environments produced anxiety and relaxation. The data also showed a circular interaction between presence and emotions: on one side, the feeling of presence was greater in the "emotional" environments; on the other side, the emotional state was influenced by the level of presence. The significance of these results for the assessment of affective interaction is discussed.
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