2008 · 16 citations · 22 references
ArtsDesignInteraction DesignInteractive DesignUser Experience DesignExperience DesignInterface DesignMobile Human-computer InteractionMobile Interaction DesignMobile User ExperienceParticipatory DesignFuture User ExperienceHuman-interactive ArchitectureHuman-technology InteractionObjects
While we should celebrate our success at evolving many vital aspects of the human-technology interactive experience, we question the scope of this progress. Step back with us for a moment. What really matters? Everyday life spans a wide range of emotions and experiences - from improving productivity and efficiency to promoting wonderment and daydreaming. But our research and designs do not reflect this important life balance. The research we undertake and the applications we build employ technology primarily for improving tasks and solving problems. Our claim is that our successful future technological tools, the one we really want to cohabitate with, will be those that incorporate the full range of life experiences. In this paper we present wonderment as a design concept, introduce a novel toolkit based on mobile phone technology for promoting non-experts to participate in the creating of new objects of wonderment, and finally describe probe style interventions used to inform the design of a specific object of wonderment based on urban sounds and ringtones called Hullabaloo.
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The Presentation of Self in Everyday Life.
Kaspar D. Naegele, Erving Goffman · American Sociological Review · 1956 · 26.2K citations
T. C. Dunne, Elena Pacenti · interactions · 1999 · 2.3K citations
Humanities, Art History, Design +7
Ambiguity as a resource for design
William Gaver, Jacob Beaver, Steve Benford · 2003 · 1.3K citations
Arts, Design, Design Theory +9
Slow Technology – Designing for Reflection
Lars Hallnäs, Johan Redström · Personal and Ubiquitous Computing · 2001 · 662 citations
Saul Greenberg, Chester Fitchett · 2001 · 648 citations